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3d max 2015 animation tutorial
3d max 2015 animation tutorial







Note that the fire effects are not visible in the viewport. I used the same parameters as the SphereGizmo for the stone fire pit. Lastly, I used a BoxGizmo for the wall of flames below. Flame Type: Tendril Stretch: 0.8 Regularity: 0.2 Flame Size:18 Flame Detail: 10 Density: 200 and Samples: 50.

3d max 2015 animation tutorial

I changed the settings for a different effect. In the scene I also created torches with the Sphere Gizmo that has been scaled like below: Remember you can use any kind of Gizmos you like and even multiple gizmos. I have added a few lights and a camera to the scene as well.

3d max 2015 animation tutorial

Let’s make it more interesting by adding a scene. Here is frame 50 seen below (Use a Perspective viewport before rendering). Make sure to put the Renderer to Default Scanline.Ĭlick Render and frames 50 to 150 will output into the AVI file you chose above.

#3D MAX 2015 ANIMATION TUTORIAL MOVIE#

Create a save file to render the frames into an AVI movie file. I made this animation simple, so this is why the I set the range for output from 50 to 150, to skip the slow frames. Usually you would Auto Key in a lot more value changes for Phase and Drift on the timeline. The animation of the fire is slow to start and slows down at the end, so I just cut out the first and last 50 frames. Then from the menu go to Rendering > Render Setup. Once you have transition in the timeline, then it is time to render the fire. If you don’t see the numbers change, then redo the step above. Watch if the Phase and Drift numbers are changing from 0 to the maximum you put in. Now pull the time slider back and forward a few times and check if the values are keying or not. Go to end frame 200 and change the Motion Phase to 200 and Drift to 100 in Environment and Effect setup window. Open up the Time Configuration window (bottom right corner) and change the start time to 0 and end time to 200. And I’m rendering my scene at 640x360 Resolution. These values may vary based on the scaling of your gizmo. Now change the Stretch: 2 Regularity: 0.05 Flame Size: 2 Flame Detail: 10 Density: 200 and Samples: 50. You can change the Inner and Outer Color of the fire when rendered. In that window, scroll down and look for the settings. Now select the Fire Effect in the list and click on Setup to open the Environment Effects window. In Atmosphere & Effects click Add and select Fire Effect. I will use the Sphere Gizmo and Box Gizmo for the scene. First create an Atmospheric Gizmo from Create > Helpers > Atmospheric Apparatus > SphereGizmo.







3d max 2015 animation tutorial